Ragnarok
The Search for Aasgard
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Current info and status
Thursday 10 December 98
Build 12 is finally ready, with some updates to levels and textures.
I didn't make a texture page this time. Drake: MAP06 has a quick hack for the
tree. The roots won't work I don't think, like they are. Maybe with a bit of
deep water? :)
- Download build 12 (4.1MB)
~22 minutes at 28.8
Wednesday 25 November 98
Build 11 is ready. It includes several new textures, which you
can see here (about a 3-minute page at 28.8)
- Download build 11 (3.3MB)
~18 minutes at 28.8
Saturday 14 November 98
For those who are working with Rand on textures, there's now a set
of files to build a PWAD to test your new stuff. There's a dummy level, texture and
flat in there, which you can feel free to get rid of once you understand how the build
works.
Wednesday 28 October 98
Build 10 is now ready. See email for details. Get it
from this link:
- Current build #010, 3.2MB
download. Contents are listed here
- For those making textures (or if you're interested in
graphics naming conventions, etc),
download this file too (4KB) or see its text file
- If you've made any levels with the old texture names,
download this REPL file (1KB) Use it like this:
patcher repl yourlevel.wad repl010.dat
and it will replace all the textures in your wad file with the corrected names for
use with build 10.
The following info is now available within the TC project site:
- Storyline (done with
chapter 8 of 16 or so, so far, last updated 17 October 98)
- Monster roster (large
file--wait for it to all load)
- DETH configuration files for use
with Ragnarok. (9KB) Includes Thing changes and handles the palette
within DETH. Does not overwrite the current DOOM stuff, and instructions are
included how to use it by specifying Strife as the game you're editing for. If you want,
you can view the instructions now.
- Note--off the Monster Roster page is a page with some animated GIFs
of some of the monster sprites
- Project leaders ("Triumvirate")
- Ty Halderman
- Rand Phares
- Drake O'Brien
- Project members and their email addresses are
available from the main project pages.
Contact Ty Halderman if
you have any questions. Last updated 06/10/05 22:39 -0500